Knight Slinger Wiki
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Placeholder
Lucy
Element
Dark
Class
Archer
Grade
Rank
D
Cost
2
Attack
137 -> 200
HP
260 -> 350
Range
0
Quick Attack
14
# of Projectiles
1
Defense
6 -> 8
Critical Hit
11 -> 11
HP Recovery
96 -> 118
Hit Bonus
14 -> 15
EXP for Max
1,278
Sell Value
802 -> 1,590
Enhance Value
264 -> 658

Placeholder
Young Lucy
Element
Dark
Class
Archer
Grade
★★
Rank
D
Cost
4
Attack
223 -> 394
HP
1,448 -> 1,790
Range
0
Quick Attack
14
# of Projectiles
1
Defense
90 -> 99
Critical Hit
31 -> 33
HP Recovery
114 -> 166
Hit Bonus
21 -> 26
EXP for Max
16,551
Sell Value
1,602 -> 6,072
Enhance Value
776 -> 3,011

Placeholder
Shy Lucy
Element
Dark
Class
Archer
Grade
★★★
Rank
D
Cost
11
Attack
416 -> 706
HP
2,820 -> 3,545
Range
0
Quick Attack
14
# of Projectiles
3
Defense
114 -> 143
Critical Hit
46 -> 51
HP Recovery
136 -> 223
Hit Bonus
29 -> 40
EXP for Max
71,453
Sell Value
2,527 -> 14,848
Enhance Value
1,570 -> 7,731

Placeholder
Cute Lucy
Element
Dark
Class
Archer
Grade
★★★★
Rank
D
Cost
14
Attack
564 -> 1,152
HP
3,690 -> 5,356
Range
0
Quick Attack
14
# of Projectiles
3
Defense
142 -> 203
Critical Hit
59 -> 71
HP Recovery
182 -> 353
Hit Bonus
42 -> 66
EXP for Max
352,553
Sell Value
 ? -> ?
Enhance Value
 ? -> ?

Placeholder
Attractive Lucy
Element
Dark
Class
Archer
Grade
★★★★★
Rank
D
Cost
23
Attack
732 -> 1,698
HP
4,860 -> 8,034
Range
0
Quick Attack
14
# of Projectiles
5
Defense
202 -> 305
Critical Hit
97 -> 117
HP Recovery
212 -> 488
Hit Bonus
49 -> 100
EXP for Max
1,030,955
Sell Value
 ? -> ?
Enhance Value
 ? -> ?

Placeholder
Deadly Lucy
Element
Dark
Class
Archer
Grade
★★★★★★
Rank
D
Cost
33
Attack
1,003 -> 2,571
HP
6,083 -> 11,179
Range
0
Quick Attack
14
# of Projectiles
7
Defense
239 -> 435
Critical Hit
99 -> 148
HP Recovery
278 -> 719
Hit Bonus
68 -> 166
EXP for Max
 ?
Sell Value
 ? -> ?
Enhance Value
 ? -> ?

Leader Skill: Dark Energy (3★+)
If 3 or more Dark allies join the battle, the team's Critical Rate increases by 100%.
Skill: Single Target (2★+)
Activation Cost: 100
Level 1: 30% chance of disabling enemy's skill for 7 turns.
Max Level:  ?
Awakening Abilities:
Increase DEF by 20%.
Increase HP Recovery by 10%.
Increase HP Recovery by 20%.
Start with skills charged to 10%.
Increase Hit Bonus by 25.
Increase ATK by 15%.



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